unexpected element queries found in manifest
AAPT: error: unexpected element <queries> found in <manifest>.
* What went wrong:
Execution failed for task ':launcher:processReleaseResources'.
> Android resource linking failed
  F:\SVN\AnimalTopia\branch-yyy\client\Temp\gradleOut\launcher\build\intermediates\merged_manifests\release\AndroidManifest.xml:48: AAPT: error: unexpected element `<queries>` found in `<manifest>`.
      
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
解决方法:
- 打开 Unity 安装目录
 
E:\Program Files\Unity\2019.4.16f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\GradleTemplates\baseProjectTemplate.gradle
classpath 'com.android.tools.build:gradle:3.4.0'改为classpath 'com.android.tools.build:gradle:3.4.3'
// GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
allprojects {
    buildscript {
        repositories {**ARTIFACTORYREPOSITORY**
            google()
            jcenter()
        }
        dependencies {
            // If you are changing the Android Gradle Plugin version, make sure it is compatible with the Gradle version preinstalled with Unity
            // See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
            // See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
            // To specify a custom Gradle version in Unity, go do "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
            classpath 'com.android.tools.build:gradle:3.4.3'
            **BUILD_SCRIPT_DEPS**
        }
    }
    repositories {**ARTIFACTORYREPOSITORY**
        google()
        jcenter()
        flatDir {
            dirs "${project(':unityLibrary').projectDir}/libs"
        }
    }
}
task clean(type: Delete) {
    delete rootProject.buildDir
}